Challenge B substantive post 2 – Design and Improvements

Design Process

Based on theory provided, design process to my understanding is the process of 4 different phases:

  • Understand: Declaring a problem and clarifying the known/unknowns/challenges/conditions within the problem. Basically making sense of the problem determined.
  • Plan: Knowing the problem, create a series of ideas, patterns or previously existing examples. This is then used to create clear steps for execution.
  • Try: “Build, test or model your idea” and revise when things do not work out as expected.
  • Reflect: Look back and identify key improvements steps.

In order to attempt to understand and breakdown the process, I aligned this with Design Thinking 101, which is a method used in Human Centered Interaction courses for our projects and assignments. This process breaks down into 6 items instead of 4 and was coined by the Neilsen Norman Group.

Figure 1: Neilsen Norman Group’s Design Thinking 101

I can see that Design Process take into account an additional step called “Reflection”, which points out improvements over the whole process.

Improvements over the challenges

Challenge A Process

My process in challenge A was to fill out the template and response to the activities accordingly. In order to identify improvements, I relied heavily on the peer feedback and the final product feedback.

I can see 1 problem with my process, I was in effect working in a silo, even though I received peer feedback, my peers were not working on the same topic, and could not provide domain-level expertise to what I chose to cover. This lead to my final work and prototype having cognitive-load-heavy content, which was one of the final feedback I received.

Challenge B Approach

For the next challenge, this is a collaborative effort between me and my teammates, I’m taking a different approach to the original method of going through the 4 topics. I embedded Iteration within my approach, upon prototype or any phases of the completed product, I go through the teammate and peer feedback to align and validate with the concrete feedback I already received from the user. Heavily emphasizing on Iterations instead of the one-and-done approach.


Comments

One response to “Challenge B substantive post 2 – Design and Improvements”

  1. theresetaruc Avatar
    theresetaruc

    Hey Brian! I like that you’re focusing more on iteration and teamwork this time. It’s great that you’re using feedback throughout the process instead of just at the end. You could even connect this idea to backward design which thinks about your goal from the start and checks if each version supports it. I also thought it was really honest and reflective how you mentioned working in a silo during Challenge A. Noticing that limited feedback led to higher cognitive load shows a good awareness of how important collaboration and user perspective are.

    Overall, your post shows a lot of growth and understanding of how design is a continuous learning process.

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